﻿---@class DG.Tweening.DOTween : System.Object
---@field public Version System.String
---@field public useSafeMode System.Boolean
---@field public showUnityEditorReport System.Boolean
---@field public timeScale System.Single
---@field public useSmoothDeltaTime System.Boolean
---@field public drawGizmos System.Boolean
---@field public defaultUpdateType DG.Tweening.UpdateType
---@field public defaultTimeScaleIndependent System.Boolean
---@field public defaultAutoPlay DG.Tweening.AutoPlay
---@field public defaultAutoKill System.Boolean
---@field public defaultLoopType DG.Tweening.LoopType
---@field public defaultRecyclable System.Boolean
---@field public defaultEaseType DG.Tweening.Ease
---@field public defaultEaseOvershootOrAmplitude System.Single
---@field public defaultEasePeriod System.Single
---@field public logBehaviour DG.Tweening.LogBehaviour
local m = {}
---@return DG.Tweening.IDOTweenInit
function m.Init() end
function m.SetTweensCapacity() end
function m.Clear() end
function m.ClearCachedTweens() end
---@return System.Int32
function m.Validate() end
---@return DG.Tweening.Core.TweenerCore<float,float,DG.Tweening.Plugins.Options.FloatOptions>
function m.To() end
---@return DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions>
function m.ToAxis() end
---@return DG.Tweening.Tweener
function m.ToAlpha() end
---@return DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3[],DG.Tweening.Plugins.Options.Vector3ArrayOptions>
function m.Punch() end
---@return DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3[],DG.Tweening.Plugins.Options.Vector3ArrayOptions>
function m.Shake() end
---@return DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3[],DG.Tweening.Plugins.Options.Vector3ArrayOptions>
function m.ToArray() end
---@return DG.Tweening.Sequence
function m.Sequence() end
---@return System.Int32
function m.CompleteAll() end
---@return System.Int32
function m.Complete() end
---@return System.Int32
function m.FlipAll() end
---@return System.Int32
function m.Flip() end
---@return System.Int32
function m.GotoAll() end
---@return System.Int32
function m.Goto() end
---@return System.Int32
function m.KillAll() end
---@return System.Int32
function m.Kill() end
---@return System.Int32
function m.PauseAll() end
---@return System.Int32
function m.Pause() end
---@return System.Int32
function m.PlayAll() end
---@return System.Int32
function m.Play() end
---@return System.Int32
function m.PlayBackwardsAll() end
---@return System.Int32
function m.PlayBackwards() end
---@return System.Int32
function m.PlayForwardAll() end
---@return System.Int32
function m.PlayForward() end
---@return System.Int32
function m.RestartAll() end
---@return System.Int32
function m.Restart() end
---@return System.Int32
function m.RewindAll() end
---@return System.Int32
function m.Rewind() end
---@return System.Int32
function m.SmoothRewindAll() end
---@return System.Int32
function m.SmoothRewind() end
---@return System.Int32
function m.TogglePauseAll() end
---@return System.Int32
function m.TogglePause() end
---@return System.Boolean
function m.IsTweening() end
---@return System.Int32
function m.TotalPlayingTweens() end
---@return System.Collections.Generic.List<DG.Tweening.Tween>
function m.PlayingTweens() end
---@return System.Collections.Generic.List<DG.Tweening.Tween>
function m.PausedTweens() end
---@return System.Collections.Generic.List<DG.Tweening.Tween>
function m.TweensById() end
---@return System.Collections.Generic.List<DG.Tweening.Tween>
function m.TweensByTarget() end
return m
